
Remote-control Unity Editor from any AI IDE — no ports, no dependencies.
Visit Unity AI BridgeUnity AI Bridge provides a seamless way for AI coding assistants and IDEs to remotely control the Unity Editor with no network ports or external dependencies required. It exposes a comprehensive set of 65 tools across key Unity workflows such as scene management, game object manipulation, assets, scripting, runtime, profiling, and testing—enabling powerful automations like closed-loop playtesting, code execution, and deep editor introspection from Python, Claude Code, GitHub Copilot, Cursor, Windsurf, and more. Built for production-scale Unity projects, it's ideal for developers, AI integrators, and studios seeking deep, programmable Unity automation and integration with AI agent workflows.
Visit Unity AI Bridge's official website for product details and getting started.
An introductory guide to help users set up and start using Unity AI Bridge.
Comprehensive documentation of the available API features and usage examples.
Comprehensive API reference and guides for using Unity AI Bridge effectively.
Community discussions and reported issues related to Unity AI Bridge.
Sample projects and code snippets demonstrating the capabilities of Unity AI Bridge.