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Product & Design Blueprint

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Plan Sprints With Capacity Math

0May 2026

A skill that organizes backlog items into a sprint with capacity checks, priority ordering, risk flagging, and stretch goals.

What problem does this solve?

Plans sprints with capacity math so teams commit to what they can actually finish instead of overloading and missing. It takes your backlog, team size, and sprint duration; calculates available capacity (80% ceiling); slots items by priority and dependencies; flags risks and unresolved requirements; and paces stretch goals for if the team finishes early. The output is a sprint plan a PM can hand to engineering without ambiguity.

How does it work?

  1. Say 'plan sprint' or 'what should we work on?'. 2. Claude asks for your backlog (titles, estimates, priorities), team size, sprint duration (1 or 2 weeks), and constraints. 3. It calculates capacity (team size times days times 80%), slots items, identifies dependencies and blockers, and flags risks with mitigations. It generates: sprint goal (1 sentence), recommended backlog with ownership and dependencies, capacity verdict (over/under/right-sized), stretch goals, and risks to watch. Output: a sprint plan that's realistically sized and explicitly handles risk.

Included Skills

No skills in this group

What's required to run this?

Triggered by 'plan sprint', 'sprint planning', 'what should we work on', or 'organize the backlog'. Works with estimates in engineer-days or story points. Enforces 80% capacity ceiling; plans above this have 50%+ failure rate.

Key Features

Capacity Math

Calculates available eng-days at 80% ceiling. Slots items to fit. Verdict: over-sized (fails 50%+ of sprints), right-sized, or under-sized.

Dependency Mapping

Identifies blockers and dependencies between items so nothing gets started before its prerequisite is done.

Priority Ordering

Slots P0 items first (critical-path), then P1 (important), then P2 (nice-to-have). P0 items get top team capacity.

Risk Flagging

Identifies uncertain estimates, unresolved requirements, and blockers with mitigation plans. Example: 'Mobile bug estimate uncertain; if not resolved by Wednesday, descope and carry to next sprint.'

Stretch Goals

Low-priority items or research tasks the team can pull in if they finish early. Prevents idle capacity and keeps momentum.

Tools in this Blueprint

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